1369161846-xbox-one-16

di • 22 maggio 2013 • • Commenti (0)834

1369161846-xbox-one-16

When Senior Principal Creative Director Carl Ledbetter and his team set out to design the Xbox One, the only rule they had is everything had to be drawn without lifting a pen. “If you can’t,” he says, “it’s too complicated.” What they wound up with is a console and Kinect sensor far more rectilinear than the Xbox 360. That allowed them to fully engage the design language of the Xbox’s UI, which in turn stemmed from Windows 8 and its 16:9 tiling. The controller is less of a departure, though its sleeker form factor hides a number of tweaks to address the concerns of 360 gamers.

A new videogame console is always an event, but to get so much access before it’s seen by the rest of the world is far rarer. As part of WIRED’s exclusive look at the development and capabilities of the Xbox One, we present a detailed look at the hardware. (Well, the exterior of it, at least. We’ve got another gallery for the insides.) Can you spot all the changes?

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